The Digital Technology PPN Looks Ahead to 2018

Ocean Street Beach Access Project in Carlsbad CA / image: Matt Wilkins and Stephen Nunez – KTUA

A Recap of Last Year’s Annual Meeting and Blast Off into 2018
Another year is in the books, and as we look back it was a very fun and successful year. At the ASLA Annual Meeting and EXPO in Los Angeles, there were several digital technology sessions covering some of the leading tools and tech including BIM, augmented and virtual reality, innovative prototyping, demystifying technology and more. Thank you to all who supported these sessions and to the panelists for sharing their tools, techniques, and passion.

Ryan Deane, ASLA, Digital Technology Co-Chair; David Leonard, ASLA, Past Digital Technology Chair; and Matthew Wilkins, ASLA, Digital Technology Chair present on augmented and virtual reality at the ASLA 2017 Annual Meeting / image: Ryan Deane

The Digital Technology PPN EXPO tour was also very informative as we learned in-depth information from the presenting vendors about their tools to assist our profession. We were also able to gather for our annual PPN meeting and meet with each other in person, share our knowledge, and come up with ideas for 2018. A major thank you to all who participated in these various events. Continue reading

2016 Digital Technology Survey

image: Ryan Deane
image: Ryan Deane

As a professional, do you ever wonder what your competitors are using for software? As a student, are you concerned with your technical abilities when it’s time for finding a job? Professors, are you wondering how your students stack up against your peer institutions? If you’re interested in any of these questions, the 2016 Digital Technology survey is worth the 5 minutes it will take you!

In an effort to better understand what existing and emerging technology is being used professionally, and taught in accredited institutions, the ASLA Digital Technology Professional Practice Network (PPN) has assembled a survey to poll faculty, students, and landscape architecture professionals.

The intent of the 2016 survey is to create a central knowledge base of the software and hardware being used throughout the world of landscape architecture. In addition, a series of questions have been added to analyze the rising cost of technology and the effect on profits and education. We are asking professionals to estimate their annual software budgets, and students and faculty to provide information on software and hardware that is either required or available at their accredited institution.

Be on the lookout for the results, which will also be included in Landscape Architecture Magazine’s upcoming “TECH” column. Please use the following link to take the survey:

ASLA/LAM Technology Survey

Thank you in advance for your time.

by Ryan Deane, ASLA and Matthew Wilkins, Associate ASLA, Digital Technology Co-Chairs

3 Tools That Will Change How You Design

image: Ryan Deane
image: Ryan Deane

Emerging Technology

While the projects we do as landscape architects are slowly evolving, the ways we are able to execute and deliver these projects are progressing at light speed. Every day there are new technologies being developed that will redefine how we work in years to come. This blog is just a sample platter of what will likely be a part of your daily workflow in the not so distant future.

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Design Software Costs: The Price of Doing Business?

image: Digital Production Middle East
image:  Digital Production Middle East

In an era where computers were created to make our daily tasks more efficient and improve our quality of life, the constant increase in software costs are starting to add back to that once relieved stress. After my previous blog, “The Emerging Role of Millennials,” many of the responses I received were riddled with commentary on the cost of software and how not every firm can afford the luxury of having a multitude of drafting or visualization suites at their disposal. While it’s obvious that it is a necessity in 2015 to have software capable of documentation to successfully deliver a project, the cost of such software is becoming a point of contention with design fees going down and the cost of doing business going up.

The inspiration to write this article came from a conversation I had on a return flight from a business trip a little over a year ago.  Serendipitous as it may be, I was seated next to a representative of a very large architectural software company. After telling him that I was a landscape architect and fairly technologically savvy, he proceeded to show me some of his company’s new software that was still in development on his tablet. He stated that the company was suffering, having “the most pirated software in the world,” and that everything they were working toward would be subscription and cloud based. This was the first time I had thought about the concept, but it all made sense, until I realized recently what the cost ramifications would be. Knowing that their product is a necessity to the success of so many firms, they can do what they want at nearly any cost. Of course software companies are businesses too and need to make their money, but the line between a healthy profit and greed may becoming blurred.

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The Emerging Role of Millennials

image: Ryan Deane
image: Ryan Deane

If your firm looks anything like mine it won’t be hard for you to paint this picture for yourself. A bustling open-office floor plan with large semi-private work stations for senior associates and principals along the windowed perimeter (usually vacant). Cookie cutter cubicles with low walls filled with a production army of 20-30 year olds, rocking headphones while heating up their keyboards, and an inner core of collaboration spaces filled with a mix of employees laboring over the latest design ideas – it won’t be long before these headphones (and their millennial owners) move towards those window seats.

Millennials Can “Just Play”

Back in the 80’s while many of our bosses were likely out at a Journey concert, we started training. Okay okay, at the time we didn’t know it was training, but opening an Atari, Nintendo, or Sega on your birthday was like getting your first PC. Then in the 90’s we sat down for hours on end to the ‘cutting edge’ graphics of “SimCity 2000,” with only a keyboard and mouse to sculpt the landscape before planning a city… On second thought, it really was training! Between hours of playing “Oregon Trail” we wrote our first email from our 4th grade classroom on an Apple IIe. We typed our first book reports and inserted clip art in middle school, and by the time college rolled around we had early versions of AutoCAD, Photoshop, and GIS as part of our daily vocabulary.

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